It pays to read the manual.. The above video shows the effect...but there was a mistake in my programming. While I had around 150 increments in the brightness, i was only using 20 of them.. so, the lights were quick to go bright.. I fixed that..It now takes longer to reach the spotlight level and it also appears much smooth going from one level to the next in brightness. The other mistake I made was that the pin I was using on the chip for digital I/O also servers as a comparator input and an analogue to digital input... You have to clear those registers before that pin becomes a digital +5 volt or 0 volt input.. thats why it was ignoring my switch. Could have saved some time if I had just read the manual
I'm working on these effects so If I want my engine lights to slowly fade in "as in warp power", they can.. and if I want them to do something like pulse in unison, I can.. makes the engines look far more realistic than just pressing a switch and the lights are on...
I'm working on these effects so If I want my engine lights to slowly fade in "as in warp power", they can.. and if I want them to do something like pulse in unison, I can.. makes the engines look far more realistic than just pressing a switch and the lights are on...
see my other builds at:
http://www.skunkwurkzmodels.com
http://www.skunkwurkzmodels.com

